Completely Biased: Dark Witch Music Episode: Rudymical

Rhythm games can be wonderful. Out of all the genres in gaming, they’re usually the one to surprise me the most. They almost feel like they can be paired with any other genre for a creative mashing like nothing else. Just take a look at Crypt Of The Necrodancer, a fantastic RPG rhythm game which has all the elements of a traditional RPG, but then sets it to music and you time your moves to the music. It’s honestly just a great combination of two of my favorite types of games. Then we get Dark Witch Music Episode: Rudymical or as everyone will soon call it, DWMER. It’s a rhythm game that’s paired up with boss battles where you chop your way through enemy projectiles which in turn lowers the enemy’s health. It’s a cool concept, but it gets messy pretty quickly.

18489936_10209620770175690_6712773605386515864_o

DWMER comes to you from the creators of The Legend of Dark Witch and all the other titles associated with said series. Now given that I haven’t played any of the games in the primary franchise, I can’t tell you how well this connects to or upholds the integrity of those games, but if this game is any indication of their quality, the franchise must have promise and some solid entertainment value. I’m not saying that you should expect anything grand, but for the price you pay, you’ll certainly be well entertained.

If I’m being completely honest, I bought this game out of frustration. I’ve been frustrated with the lack of games on the Nintendo Switch and when I saw this game, and its price, I decided that was more than enough to convince me. For the $7.99 price tag you get two playable characters right from the start, a handful of bosses/songs to choose from and a multiplayer mode. That’s not bad.

18422476_10209620742174990_1355964218303337174_o

The way the game handles song selection is fairly unique. Each boss has their own song, but the unfortunate thing is that you can’t hear what the song will sound like until you start playing. It would have been nice if they included a preview to make it a little bit more like a traditional rhythm game. The battles are fun and pretty short and most the time the attacks line up with the rhythm of the songs well enough for you to get in some good combos. I did struggle a bit with the player character’s annoying yelping, but the developers thankfully took that into account and added a way to disable it from the settings in the main menu.

18489700_10209620772695753_6479962571413398977_o

All in all it’s a fairly fun game. It’s got plenty of unlockables such players and bosses/songs and it’s got that two player mode as well. I wouldn’t tell anyone to rush out and buy this game, but if you’re just looking for something a little fun to kill some time in between sessions of Breath of The Wild then look no further.

Verdict: If you like to rhythmically hit balls, this game is for you.

 

 

Advertisements

Completely Biased: Deformers (PS4)

Maybe the developers behind the game should change their name to Somewhat Ready At Dawn, am I right? Anyway, Deformers, from the minds behind The Order 1886 and those two PSP God of War games, seems like a step in a radically different direction for the studio and honestly, it shows. The game plays a lot like a concept that never evolved. It’s creative, cute, colorful and fun, but the fun certainly came last in the development of this $30-dollar game.

deformers_characters
Look at all the cute squishy things.

Gameplay is only one aspect of fun in a video game. The whole experience with the game can’t feel like it’s a chore. Unfortunately for Deformers, they didn’t seem to understand that concept because everything, and I mean everything, was a chore. The game consists of these little creatures who are all nice and squishy and they generally just go around ramming each other until one explodes and one is victorious. The idea behind that seems so stupidly simple and enjoyable that you think the rest of the game would be too.

Let’s start with problem number one, the game must be connected to the internet. I don’t hate always online games like Destiny or anything like that because it makes sense for those types of games, but when you can’t even edit your characters in the workshop or play locally because the game can’t connect to the internet, you have made some very poor design choices. And let’s talk about the customization for a second. With the price of all the accessories and various items and how much money you earn via their level up system, it’s clear that Ready At Dawn is pushing to have you buy their in game currency through the PlayStation store, Xbox Marketplace, etc. I ranked up quite a bit in the game before trading it into GameStop and all I could afford was a blue hat. A little blue hat to put on my squishy friend. What kind of reward system is that?

The second big problem that needs to be address are the servers. They are terrible. I found myself lucky not just be in a full game, but a game period. It didn’t matter what mode I was playing, it would always struggle to connect and then when it did, I never got booted, but I always seemed to see a bunch of players just leaving left and right. It was very unfortunate because I loved ramming into my enemies and making them go splat, but that fun started to diminish when there was only one chump running away from me and my posse.

deformers_action.jpg
They see me rollin’. They hatin’.

The third and final problem are the modes. They are incredibly bland. While the character choices are different enough to make a real impact, you really only have two modes because team deathmatch and deathmatch don’t do much to change things up so you’re basically left with some type of deathmatch and what they call Form Ball. If you want to play a soccer based game where you can charge into people and have them explode, you might as well just play Rocket League. I was very disappointed that their soccer mode was unpolished and uneventful. They didn’t have cool extra powers to help you out or something. It was just boring and after about five games of it I was done.

Deformers is a good idea, but a missed opportunity. Maybe next time, Ready At Dawn. Maybe next time. (Isn’t that what everyone said after The Order 1886?)

 

Verdict: Save your money. Buy Rocket League.

 

Written by G. S. Martin

Completely Biased: Miss Kobayashi’s Dragon Maid

Miss Kobayashi’s Dragon Maid surprised me. From the art and the music to the premise and the characters I expected a typical slice of life comedy. MKDM turned out to be less comedic and more realistic. I don’t mean the dragons or anything, but in the way the creators told a story of the mundane. It gives you the chance to see how easily you can get used to something no matter how drastic of a change it may be to your world. But the best part? It’s the story of love and friendship that isn’t force-fed. You get to enjoy the little pleasures of Kobayashi’s and Tohru’s life together.

With any ensemble cast what matters most are the characters. All the characters are quirky enough for any commonplace anime comedy, but how the characters interact with each other is where the show really shines. The three main characters, Kobayashi, Tohru and Kanna, depict an idealistic concept of family. With Kobayashi and Tohru being the parents and Kanna playing the part of the daughter, the show has a lot of heartwarming stories about growing together and realizing that blood isn’t the only thing that makes you family.

kanna_mad.gif

Occasionally, the show will pull focus off of the main three and onto a side character, my favorite being Fafnir, a reclusive dragon who discovers the true enjoyment of gaming upon entering the human world. Miss Kobayashi’s Dragon Maid does a superb job of conveying the idea that every person has a place where they fit in and are accepted.

I would definitely recommend this anime to anyone who is a fan of heartwarming and amusing tales of humans and dragons or just for the reason that Kanna is by far the most adorable anime character I’ve been introduced to in quite some time.

Verdict: Must Experience!

 

Written by G. S. Martin

The Truly Abrasive Way

Hello there, I’m G. S. Martin, the creator of Truly Abrasive. I thought it would be nice of me to introduce myself to you all since you’ll be seeing a lot of posts of mine on here. Let me start by saying that I’m very glad you are reading this and I want to thank you for taking the time out of your day to sharing your opinions with us here. I would like to explain a few key differences between us and other sites that talk about news in the gaming, anime, television or movie industry.

We are less of a news site and more of a site of opinions about the industries we work in and/or are passionate about. We have reviews like other sites of course, but they are “Completely Biased.” Not only is that true, but that’s also the name of those types of articles and videos! We like the idea of being honest. We don’t want you to think that other sites aren’t, of course. We just want you to know that these are solely the opinions of our writers and most the time we probably won’t agree with each other! For instance, I think Persona 4 is leagues better than Persona 3 and I’ve almost gotten into screaming matches with others about that subject. I have no problem expressing my opinion and neither will anyone else who writes for Truly Abrasive.

There’s also a nice little weekly discussion post called “Question of The Week.” Pretty on the nose, right? Anyway, that’s it for now. I just wanted to say hi, keep things informal for now and give you a short glimpse of what our site has to offer. I’m sure we’ll be hearing from each other again soon!

Thanks for visiting,

G. S. Martin